Catastrophic Aura: A 5ft aura of ice and wind rages around this dragon. Any creature who ends its turn in this aura must make a DC 22 STR save or is pushed 15ft in the direction of the dragons choosing.
Ice Walk: This dragon can move across and climb icy terrain without difficulty, also it doesn't cost extra movement.
Legendary Resistances (3/day): If this dragon fails a save it can choose to succeed.
Frozen Ground: Where ever this dragon goes all terrain is frozen solid in a 5ft layer of ice.
Multiattack: Can use its growing aura then make three attacks, one with bite two with claws.
Bite: Melee weapon attack +14 to hit, reach 15ft, one target, Hit 2d10+8p dmg and 2d8 cold dmg.
Claw: Melee weapon attack +14 to hit, reach 15ft, one target, Hit 2d6+8s dmg and 2d8 cold dmg.
Tail: Melee weapon attack +14 to hit, reach 20ft, one target, Hit 2d8+8b and 2d8 cold dmg.
Deep Freeze: The dragon makes a 25ft cone within 90ft. creatures in the cone must make a 22 DC con save or take 4d8 cold damage and become frozen until they beat the STR save.
Growing Aura: Dragons aura expands by 10ft in every direction upon using this ability, when it reaches 25ft it explodes in a fury of ice and snow. All creatures within 90ft of the dragon must make a DC 22 con save or take 12d8 cold dmg and are frozen until they beat the save. After expolding, the aura resets to 5ft.
Every round this dragon gets to take 3 legendary actions, They can only be used after an enemy's turn. When the round is over it gets all three points back.
Tail Attack: Dragon makes a Tail attack.
Sudden Flurry: Each creature in the dragons aura must make a DC 22 STR save or be thrown 10ft in a direction of the dragons choosing.
Deep Freeze (2 Actions): Dragon uses Deep Freeze
Description
Part of the Catastrophic dragons created in the dawn wars, are draconic manifestations of ice and rage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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