Medium Aberration, Chaotic Evil
Armor Class 17
Hit Points 150 (15d10 + 75)
Speed 30 ft., Climb 20 ft.
STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +4
Condition Immunities Prone
Senses Darkvision 60 ft, Passive Perception 14
Languages Abyssal cant speak Abyssal but cannot speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Fearful Presence. Any creature that starts its turn within 30 feet of the Crate Horror and can see it must make a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Crate Horror's Fearful Presence for the next 24 hours.

Psychic Manipulation. As a bonus action, the Crate Horror can project horrifying illusions into the minds of creatures it can see within 60 feet of it. The targeted creatures must make a DC 16 Wisdom saving throw or take 4d6 psychic damage and be frightened until the end of their next turn. On a successful save, the creature takes half damage and is not frightened.

Terrifying Hunger. When the Crate Horror reduces a creature to 0 hit points with its bite, it can use its reaction to regain 20 hit points.

Dimensional Warp (Recharge 5-6). The Crate Horror can briefly warp reality in a 20-foot radius centered on itself. Creatures in this area must succeed on a DC 16 Wisdom saving throw or be affected by the following:

  • The affected creatures are teleported to random locations within the area.
  • The area becomes heavily obscured with nightmarish illusions, imposing the blinded condition on creatures inside it.
  • Affected creatures must make a DC 16 Wisdom saving throw or take 6d6 psychic damage and gain one level of exhaustion. A successful save halves the damage and avoids the exhaustion.

Swallow Whole. The Crate Horror makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed and restrained. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the Crate Horror, and it takes 21 (6d6) acid damage at the start of each of the Crate Horror's turns. If the Crate Horror takes 40 or more damage on a single turn from a creature inside it, the Crate Horror must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the Crate Horror. If the Crate Horror dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Actions

Multiattack. The Crate Horror makes three attacks: one with its bite and two with its tentacles.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 4) piercing damage.

Tentacle Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Crate Horror can't use the same tentacle on another target.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Description

The creature's face, if it can be called that, is a contorted visage of primal hunger, lined with rows of jagged, yellowed teeth stained with the remnants of countless victims. Its eyes, small and malevolent, gleam with an insatiable appetite for destruction, and they lock onto you with a predatory focus.

Serpentine tendrils, long and sinewy, writhe from its sides, each ending in a cluster of writhing tendrils that lash out with an uncanny swiftness. These appendages snake towards you, eager to ensnare and drag you into the abyssal darkness of the crate from which it emerged.

The air grows thick with an oppressive, suffocating dread, and the room itself seems to warp and distort as the creature advances. The very fabric of reality appears to crumble in its presence, leaving you to question whether this horror has been unleashed from another dimension entirely.

This is the Crate Horror, a nightmarish abomination sealed away for untold ages, now free to unleash its primal terror upon the world once more.

 
 
 

Monster Tags: abberation

NemetsTheKillTaker

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