Armor Class
9
Hit Points
10
(3d4)
Speed
STR
4
(-3)
DEX
16
(+3)
CON
15
(+2)
INT
4
(-3)
WIS
9
(-1)
CHA
4
(-3)
Saving Throws
DEX +5, CON +4
Condition Immunities
Blinded, Frightened
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Phase: Can pass Through things 1inch or less. Passage through objects causes 1 damage to Weeping Wisp. Passage through 3 or more things will exhaust Weeping Wisp.
Spellcasting:
Dancing Lights
SPELLS
glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new
spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
Spellcasting:
Faerie Fire
SPELLS
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity
saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Actions
phase: Can pass Through things 1inch or less. Passage through objects causes 1 damage to Weeping Wisp. Passage through 3 or more things will exhaust Weeping Wisp. Range 10 ft
Description
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