Minor Healing. While in proto-form the Boon Doc can cast Spare The Dying and Cure Wounds at 2nd level without paying there casting costs, at will.
Slugmage. Casts a protective shell of light over a slinger's slug arsenal to prevent ghouling of slugs.
Healadin. Swarm of sparks form a suit of protective light armor. The slinger becomes impervious to ghouled slugs.
(Note: Slugs can not use there actions without reaching velocity.)
Medici. Shoots a healing ball of light that is absorbed by the slug or person it is shot at. Cures internal ailments. Medici: +3 to hit, range 10/30 ft., 1 target. Hit: Regain 1d12 + player level hit points.
Skinsplint. Spins a protective cocoon of light around an injured or broken area to heal it. Skinsplint: +2 to hit, range 60 ft., 1 target. Hit: Regain 1d6 + player level hit points.
Healswarm. Emits a powerful light glow that can heal a ghouled Slug. Healswarm: +3 to hit, range 10/30 ft., multiple targets. Hit: Cures ghoul back to regular slug.
Lightshield. Small sparks form a protective wall or bubble like a force field to protect against toxins. Lightshield: +2 to hit, range self 30ft radius., 1 target. Hit: Gain immunity against poison for 3 turns.
Description
Boon Docs are extremely rare and powerful healer slugs known for their ability to restore a person's health and most importantly, heal ghoul slugs.
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