Large Beast, Any Alignment
Armor Class 16 (natural armor)
Hit Points 112 (15d10 + 30)
Speed 60 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
12 (+1)
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing, Slashing
Senses Passive Perception 1
Languages All (it will only listen to commands from it's handler.)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Hyper Vision. The beast's specials eyes naturally make it under the effects of See Invisibility. The beast eyes also give it advantage on survival checks to find footprints, and perception checks to follow them.

War Beast. The beast deals double damage to fortifications, due to it's claws that can break even castle walls.

Actions

Multiattack. The beast makes 3 attacks with it's claws, or makes 2 and 1 with it's tail.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 16 (3d8 + 3) Slashing Damage.

Barbed Tail. Melee Weapon Attack: +4 to hit, reach 10 ft, 2 targets. Hit: 20 (5d6 + 3) Piercing Damage, and, on hit, gets stuck in whoever it hit last. A creature stuck to the beast's tail can remove it on a DC 10 Sleight of Hand check, using Strength and not Dexterity.

Bonus Actions

Fighting Spirit (Recharge 6)The beast gains another action.

Reactions

Hardening Scales (Recharge 6). In reaction of being about to damaged, the beast hardens it's scales, making it immune to Slashing Damage and Piercing Damage.

Description

Bred for battle, War Beasts are deadly stalkers and killers.

TheREALBaconWiz

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