Hyper Vision. The beast's specials eyes naturally make it under the effects of See Invisibility. The beast eyes also give it advantage on survival checks to find footprints, and perception checks to follow them.
War Beast. The beast deals double damage to fortifications, due to it's claws that can break even castle walls.
Multiattack. The beast makes 3 attacks with it's claws, or makes 2 and 1 with it's tail.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 16 (3d8 + 3) Slashing Damage.
Barbed Tail. Melee Weapon Attack: +4 to hit, reach 10 ft, 2 targets. Hit: 20 (5d6 + 3) Piercing Damage, and, on hit, gets stuck in whoever it hit last. A creature stuck to the beast's tail can remove it on a DC 10 Sleight of Hand check, using Strength and not Dexterity.
Fighting Spirit (Recharge 6). The beast gains another action.
Hardening Scales (Recharge 6). In reaction of being about to damaged, the beast hardens it's scales, making it immune to Slashing Damage and Piercing Damage.
Description
Bred for battle, War Beasts are deadly stalkers and killers.
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