Large Fiend (Demon), Chaotic Evil
Armor Class 16 Natural armor
Hit Points 168 (16d10 + 40)
Speed 30 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Skills Athletics +9
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 9
Languages Abyssal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Crushing grip. If the eviscerator has a creature grappled they take 2d6 force damage at the start of there turn.

Actions

Multi attack. The eviscerator makes 2 claw attacks and 1 grab. 

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 6) [slashing] damage. 

Grab. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 6) [bludgeoning] damage and if the target is small to medium size it is grappled (dc 15 to escape).

 

Description

The dimwitted eviscerators often end up under the control of powerful, malign individuals who use them as guardians and muscle.

Previous Versions

Name Date Modified Views Adds Version Actions
6/27/2019 6:24:42 PM
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Monster Tags: Demon

drdeatheer

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