Armor Class
16
Natural armor
Hit Points
168
(16d10 + 40)
Speed
30 ft.
STR
23
(+6)
DEX
14
(+2)
CON
21
(+5)
INT
6
(-2)
WIS
8
(-1)
CHA
6
(-2)
Skills
Athletics +9
Damage Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 9
Languages
Abyssal
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Crushing grip. If the eviscerator has a creature grappled they take 2d6 force damage at the start of there turn.
Actions
Multi attack. The eviscerator makes 2 claw attacks and 1 grab.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 6) [slashing] damage.
Grab. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 6) [bludgeoning] damage and if the target is small to medium size it is grappled (dc 15 to escape).
Description
The dimwitted eviscerators often end up under the control of powerful, malign individuals who use them as guardians and muscle.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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6/27/2019 6:24:42 PM
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116
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1
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1
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Coming Soon
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