Huge Plant, Typically Lawful Evil
Armor Class 13 (natural armor)
Hit Points 77 (7d12 + 14)
Speed 20 ft.
STR
19 (+4)
DEX
6 (-2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Blindsight, Passive Perception 10
Languages One language known by its creator
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.

Actions

Trample. The Angry Tree moves 10ft. and rushes up to 3 creatures and tramples them in its roots. The targets make a STR saving throw against the Angry Tree's attack roll, taking no damage and not being knocked prone on a successful save.

Trample. Melee Weapon Attack: +5 to hit, reach 10ft., 3 targets. Hit: 20 (2d8 + 3) bludgeoning damage. Target is then knocked prone on a failed save.

Swing. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 12 (2d6 + 3) bludgeoning damage. 

 

Description

An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

Tree while on fire will deal fire + damaging but will eventually wither after 10 turns without anyone attacking. Doing attacks while on fire will cause the tree to deal more damage to target (2d6 fire damage) on top of bludgeoning damage but will also deal 1/2 bludgeoning damage dealt to itself . 

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2023 8:18:17 PM
1
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: ForestMountainSwamp

neon_disaster

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