Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Catitude. Almond will ignore you until they deem you worthy of their effort.
Cat Naps. When Almond sleeps, they sleep for double the time than the players have do. Almond can sleep through anything, unless it wants to be alert.
Claws. Melee Weapon Attack: 2d4 of damage, to hit, reach 5 ft, Almond has to roll a 10 or more on a 1d20, one target. To doge, roll a 15 or higher, 1d20.
Hit: 1 slashing damage.
Silent Stare. When you know Almond's there, or you make eye contact, you get 1d6 of physic damage. To doge/repel roll a wisdom saving throw of 10 or higher on a 1d20.
Slow Blink. When you make eye contact with Almond, they will blink slowly, that will make you feel safe; giving you disadvantage on your strength and dexterity checks.
Dark Vs. Light. When faced with a choice, Almond will always go to the darker areas, unless they're sunbathing, then Almond will do directly into the sun.
Description
Almond the cat was named after their colouring, an almond colour. Almond will be very loyal to one person or family, and is a highly-intelligent, magical cat. Almond will only help if the player is in desperate need or is close to death, or dying.
Comments