Skilled Undead. Unlike typical undead, these creatures have retained some of their skill that they possessed in life. They have more action and reaction options than typical undead, and may even retain certain skills.
Boneforged Body. Boneforged skeletons take the maximum result for all of their hit die. Additionally, they enjoy proficiency in Strength and Constitution saving throws.
Multiattack. The archer makes two Shortsword or Longbow attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Archer’s Eye (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can roll a d10 and add the number rolled to the total.
Cunning Action. This creature can take the dash, disengage, or hide action as a bonus action.
Parry. When attacked by a melee attack by a creature the skeleton archer can see, the skeleton archer may add +2 to its AC, potentially causing the attack to miss.
Description
Skeletal Archers are elite undead marksmen whose talents in life have been translated into a devastating ranged combatant to serve any necromancer that may command them.
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