Medium Undead, Lawful Evil
Armor Class 19 (scale mail, shield)
Hit Points 36 (3d8 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
5 (-3)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +5, DEX +5, CON +6
Skills Athletics +5, Perception +4, Stealth +5
Damage Resistances Cold, Necrotic, Piercing
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Medium Armor Master. This creature suffers no disadvantage to stealth from moving in medium armor, and has a maximum DEX bonus to AC of +3 in medium armor.

Boneforged Body. Boneforged skeletons take the maximum result for all of their hit die and have +2 Strength, Constitution, and Dexterity. Additionally, they enjoy proficiency in Strength and Constitution saving throws.

Skilled Undead. Unlike typical undead, these creatures have retained some of their skill that they possessed in life. They have more action and reaction options than typical undead, and may even retain certain skills.

Actions

Multiattack. The Skeleton Infantry makes two melee attacks, usually one shield bash followed by one longsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a medium or smaller creature, it must succeed a DC13 Strength saving throw or be knocked prone.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100 ft./400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Bonus Actions

Reequip. Any time this creature is more than 30ft from the nearest enemy, it will unequip its shield and melee weapon, instead arming its crossbow and reducing its AC by 2. Any time this creature would end its turn within 30ft of the nearest enemy, it will unequip its crossbow and equip its melee weapon and shield.

Reload. Any time this creature is wielding its crossbow and is more than 30ft from the nearest target, it will reload its crossbow as a bonus action after making a ranged attack.

Shield Wall. As a bonus action while wielding its shield, this creature can grant a +1 bonus to the AC of each creature within 5 feet of it that is also wielding a shield.

Reactions

Counterattack. As a reaction to being attacked by a melee attack from a creature the skeletal infantry can see, it can make one melee attack against the attacking creature so long as it is within the infantry's reach.

Parry. As a reaction to being targeted by a melee attack from a creature the skeletal infantry can see, the skeleton infantry can add +2 to its Armor Class, potentially causing the attack to miss.

Description

Skeletal infantry are the result of experienced soldiers being reanimated with glimmers of their soul still intact, specifically the ones tied to their memories of martial capacity. Nowhere near what one might consider a champion, but a far cry superior than rank-and-file undead, these undead are the ideal foot soldiers of large necromantic armies, being at least equally capable as living adversaries they would be pitted against.

Monster Tags: undead

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

Scaarion

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