Medium Armor Master. This creature suffers no disadvantage to stealth from moving in medium armor, and has a maximum DEX bonus to AC of +3 in medium armor.
Boneforged Body. Boneforged skeletons take the maximum result for all of their hit die and have +2 Strength, Constitution, and Dexterity. Additionally, they enjoy proficiency in Strength and Constitution saving throws.
Skilled Undead. Unlike typical undead, these creatures have retained some of their skill that they possessed in life. They have more action and reaction options than typical undead, and may even retain certain skills.
Undead Thrall (Lv 12). This undead was created by a 12th level necromancer as a Thrall, granting it +12 maximum hit points and +4 to its damage with weapon attacks.
Multiattack. The Skeleton Infantry makes two melee attacks, usually one shield bash followed by one longsword attack.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8) slashing damage if used with two hands.
Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d4 + 8) bludgeoning damage. If the target is a medium or smaller creature, it must succeed a DC14 Strength saving throw or be knocked prone.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100 ft./400 ft., one target. Hit: 13 (1d10 + 8) piercing damage.
Reequip. Any time this creature is more than 30ft from the nearest enemy, it will unequip its shield and melee weapon, instead arming its crossbow and reducing its AC by 2. Any time this creature would end its turn within 30ft of the nearest enemy, it will unequip its crossbow and equip its melee weapon and shield.
Reload. Any time this creature is wielding its crossbow and is more than 30ft from the nearest target, it will reload its crossbow as a bonus action after making a ranged attack.
Shield Wall. As a bonus action while wielding its shield, this creature can grant a +1 bonus to the AC of each creature within 5 feet of it that is also wielding a shield.
Counterattack. As a reaction to being attacked by a melee attack from a creature the skeletal infantry can see, it can make one melee attack against the attacking creature so long as it is within the infantry's reach.
Parry. As a reaction to being targeted by a melee attack from a creature the skeletal infantry can see, the skeleton infantry can add +2 to its Armor Class, potentially causing the attack to miss.
Description
Skeletal infantry are the result of experienced soldiers being reanimated with glimmers of their soul still intact, specifically the ones tied to their memories of martial capacity. Nowhere near what one might consider a champion, but a far cry superior than rank-and-file undead, these undead are the ideal foot soldiers of large necromantic armies, being at least equally capable as living adversaries they would be pitted against.
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