Large Undead (Ogre), Neutral Evil
Armor Class 16 (Breastplate +1)
Hit Points 110 (7d10 + 40)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +7, CON +6, WIS +2
Skills Athletics +7, Perception +2
Damage Resistances Cold, Necrotic, Piercing
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands the languages it knew in life, but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Boneforged Body. Boneforged skeletons take the maximum result for all of their hit die. Additionally, they enjoy proficiency in Strength and Constitution saving throws.

Siege Monster. This creature deals double damage to structures and fortifications.

Skilled Undead. Unlike typical undead, these creatures have retained some of their skill that they possessed in life. They have more action and reaction options than typical undead, and may even retain certain skills.

Turn Resistance. This creature has advantage on saving throws made against effects that would turn undead.

Undead Thrall (Lv 12). This creature was created by a 12th level necromancer as a thrall, granting it +12 maximum hit points and +4 to weapon damage.

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d4 + 9) bludgeoning damage. If this attack hits a creature that it prone, it is automatically a critical hit. A creature of medium or smaller size hit by this attack must make a DC15 STR saving throw. If it fails, it is either knocked back 5 feet or knocked prone, at this creature's choosing. 

Bolt Launcher Swing +1. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (2d12 + 10) bludgeoning damage. A creature of medium or smaller size hit by this attack is knocked back 5 feet.

Bolt Launcher +1. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 25 (3d10 + 8) piercing damage.

Bonus Actions

Reload. After firing its bolt launcher, this creature will reload it as a bonus action.

Stomp. This creature can perform an additional slam attack as a bonus action on each of its turns. When making a slam attack in this way, the target can only be knocked prone by this attack, not knocked back.

Reactions

Retaliatory Kick. As a reaction to being the target of a melee attack from a creature within 5 feet that the skeleton ogre bolt launcher can see, it may make one slam attack against that attacker. When using slam in this way, it can only knock a foe back, not prone.

Description

Taking after warbands of more intelligent ogres and the employment of armies that utilize such beasts beyond them, these skeleton ogres are armed with bolt launchers to make them into devastating mid-range artillery for an undead army.

Habitat: GrasslandHillMountainSwamp

Scaarion

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