Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4, Stealth +5
Senses Darkvision 60ft, Passive Perception 14
Languages Common, Draconic Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Evasion. If the Acquirer Hunter is subjected to an effect that allows it to make a Dexterity saving throw to take half damage on a success, it takes no damage on a success instead.

 

Actions

Multiattack. The Acquirer Hunter makes two melee attacks with its short sword, or two ranged attacks with its shortbow.

Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: (1d6+3) piercing damage.

Bonus Actions

Mark of the Seeker (3/Day). As a bonus action, the Acquirer Hunter can mark a target it can see within 60 feet. The hunter has advantage on attack rolls against the marked target and deals an extra 7 (2d6) damage on a hit. The mark lasts for 1 minute or until the target is reduced to 0 hit points.

Description

Acquirer Hunters are the main body of the Aquisitors, the group created by the Royal Elementalists to hunt the magicborn, and other gifted practitioners of magic and bring them into the Royal Elementalists fold for training and guidance.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Nmelcer

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