Evasion. If the Acquirer Hunter is subjected to an effect that allows it to make a Dexterity saving throw to take half damage on a success, it takes no damage on a success instead.
Multiattack. The Acquirer Hunter makes two melee attacks with its short sword, or two ranged attacks with its shortbow.
Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: (1d6+3) piercing damage.
Mark of the Seeker (3/Day). As a bonus action, the Acquirer Hunter can mark a target it can see within 60 feet. The hunter has advantage on attack rolls against the marked target and deals an extra 7 (2d6) damage on a hit. The mark lasts for 1 minute or until the target is reduced to 0 hit points.
Description
Acquirer Hunters are the main body of the Aquisitors, the group created by the Royal Elementalists to hunt the magicborn, and other gifted practitioners of magic and bring them into the Royal Elementalists fold for training and guidance.
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