Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (chain shirt)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws WIS +7
Skills Insight +6, Perception +8
Senses Darkvision 60ft, Passive Perception 18
Languages Common, Draconic Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Evasion. If the Acquisitor Dominus is subjected to an effect that allows it to make a Dexterity saving throw to take half damage on a success, it takes no damage on a success instead.

Magic Resistance. The Acquirer Dominus has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Acquisitor Dominus makes two melee attacks with its longsword, or uses its Arcane Disruption ability if available.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage, or 9 (1d10 + 3) slashing damage when used with two hands.

Arcane Disruption (Recharge 5-6).The Acquisitor Dominus releases a disruptive burst of anti-magic energy in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 9 (2d8) force damage on a failed save, or half as much damage on a successful one. Additionally, any concentration spells affecting targets in the cone are automatically dispelled, and the cone area (including the area occupied by the caster) is considered under the effects of an Antimagic Field until the end of the Acquisitor Dominus' next turn.

Bonus Actions

Mark of Acquisition (3/Day). As a bonus action, the Acquirer Inquisitor can mark a target it can see within 60 feet. The inquisitor has advantage on attack rolls against the marked target and deals an extra 7 (4d6) force damage on a hit. The target is silenced, unable to speak or to cast any spells requiring a verbal component. As an action, a creature can attempt to push through the mark, making a DC 15 Wisdom saving throw. If successful, the silence effect of the mark is rendered inert, and the creature cannot be subjected to that effect for 24hr. The mark lasts for 1 minute or until the target is reduced to 0 hit points.

 

Description

Acquirer Dominus are the captains of the Acquisitors, the group created by the Royal Elementalists to hunt the magicborn, and other gifted practitioners of magic and bring them into the Royal Elementalists fold for training and guidance. Given special training to deal with potentially volatile and less-than-willing assignments.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Nmelcer

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