Medium Plant, Chaotic Evil
Armor Class 10 Natural Armor
Hit Points 15 (2d6)
Speed 5 ft., Burrow 40 ft. Only through prebuilt tunnels
STR
14 (+2)
DEX
15 (+2)
CON
8 (-1)
INT
4 (-3)
WIS
5 (-3)
CHA
6 (-2)
Saving Throws STR +4, DEX +4
Damage Vulnerabilities Fire
Damage Resistances Piercing
Condition Immunities Charmed
Senses Passive Perception 15
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Tunnel Systems. Bloodvines can slowly build tunnel systems, spreading their vines through them. Though their normal movement is closes to stationary, through these predetermined tunnels, they can move up to 40ft.

Actions

Action Name. Bite

Action Melee Attack. Melee Weapon Attack: +5 to hit. Hit: 8 (2d4 + 3) piercing damage.

Action Name. Needleshot

Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 30/60 ft., single target. Hit: 8 (2d4 + 3) piercing damage.

Action Name. Vinewhip (single target/AoE)

Action Ranged Attack (AoE). RangedWeapon Attack: DC15 DEX save, 15ft cone. On Fail: 7 (1d8 + 3) piercing damage, prone. On Save: nothing

Action Ranged Attack (s.t.). RangedWeapon Attack: DC15 DEX save, single target. On Fail: 7 (1d8 + 3) piercing damage, player becomes Grappled. On Save: nothing

Grappled. A players movement speed becomes 0. The player may use their action to perform a DC15 STR/DEX check to wiggle themselves free. Any attacks the player makes will be at disadvantage.

Monster Tags: plant

Habitat: Forest

Cormons

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