Tunnel Systems. Bloodvines can slowly build tunnel systems, spreading their vines through them. Though their normal movement is closes to stationary, through these predetermined tunnels, they can move up to 40ft.
Action Name. Bite
Action Melee Attack. Melee Weapon Attack: +5 to hit. Hit: 8 (2d4 + 3) piercing damage.
Action Name. Needleshot
Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 30/60 ft., single target. Hit: 8 (2d4 + 3) piercing damage.
Action Name. Vinewhip (single target/AoE)
Action Ranged Attack (AoE). RangedWeapon Attack: DC15 DEX save, 15ft cone. On Fail: 7 (1d8 + 3) piercing damage, prone. On Save: nothing
Action Ranged Attack (s.t.). RangedWeapon Attack: DC15 DEX save, single target. On Fail: 7 (1d8 + 3) piercing damage, player becomes Grappled. On Save: nothing
Grappled. A players movement speed becomes 0. The player may use their action to perform a DC15 STR/DEX check to wiggle themselves free. Any attacks the player makes will be at disadvantage.
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