Gargantuan Undead
Armor Class 17 (natural armor)
Hit Points 378 (14d20 + 98)
Speed 50 ft.
STR
26 (+8)
DEX
10 (+0)
CON
24 (+7)
INT
7 (-2)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +14, CON +13
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold, Necrotic; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 17
Languages understands the languages it knew in life but can’t speak
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Siege Monster. The bone colossus deals double damage to objects and structures.

Undead Nature. The bone colossus doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The bone colossus makes three attacks: two slam attacks and one bone scythe.

Bone Scythe. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (5d8 + 8) slashing damage.

Fist. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (4d8 + 8) bludgeoning damage and must make a DC 17 Strength saving throw or be pushed away up to 20 feet and knocked prone.

Rock. Ranged Weapon Attack: +13 to hit, reach 60/240 ft., one target. Hit: 18 (5d12 + 8) bludgeoning damage.

Black Breathe (Recharge 5–6). The village breathes black smoke in a 90-ft.-line that is 10 ft. wide. Creatures in the line must make a DC 17 Constitution saving throw, taking 16 (10d8) necrotic damage and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest or until lesser restoration or similar magic is used. The target dies if this effect reduces its hit point maximum to 0.

On a successful save, they take half that damage and their hit point maximum isn't reduced.

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2023 9:10:59 AM
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SirDorian

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