Siege Monster. The bone colossus deals double damage to objects and structures.
Undead Nature. The bone colossus doesn’t require air, food, drink, or sleep.
Multiattack. The bone colossus makes three attacks: two slam attacks and one bone scythe.
Bone Scythe. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (5d8 + 8) slashing damage.
Fist. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (4d8 + 8) bludgeoning damage and must make a DC 17 Strength saving throw or be pushed away up to 20 feet and knocked prone.
Rock. Ranged Weapon Attack: +13 to hit, reach 60/240 ft., one target. Hit: 18 (5d12 + 8) bludgeoning damage.
Black Breathe (Recharge 5–6). The village breathes black smoke in a 90-ft.-line that is 10 ft. wide. Creatures in the line must make a DC 17 Constitution saving throw, taking 16 (10d8) necrotic damage and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest or until lesser restoration or similar magic is used. The target dies if this effect reduces its hit point maximum to 0.
On a successful save, they take half that damage and their hit point maximum isn't reduced.
Previous Versions
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