Medium Fey
Armor Class 18 Natural Armor
Hit Points 67 (7d8 + 35)
Speed 40 ft.
STR
10 (+0)
DEX
20 (+5)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +8, CON +8
Senses Passive Perception 11
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Trample If knight moves then attacks it deals an additional 2d6 Bludgeoning Damage on its first attack, and the target makes a DC 16 Strength Save or is knocked Prone

Knight: Can move 30ft in one direction then 10 ft to another, not moving diagonally

 

Actions

Multi-Attack. Make one Sword and one Hooves attack

Sword. Melee Weapon Attack, one target, 5ft range +8 to hit, 1d8+5 Slashing Damage

Hooves. Melee Weapon Attack, One Target, 5ft Range, +8 to hit, 2d6+5 Bludgeoning Damage.

Bonus Actions

Cavalry. When Knight moves and hits a target, it can move again as a bonus action.

Reactions

Parry. When Knight is the Target of a Melee Attack he can attempt to Parry it adding +3 to its AC until the end of the turn.

Description

Enter a general description for your monster here.

Zylithe

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