Trample If knight moves then attacks it deals an additional 2d6 Bludgeoning Damage on its first attack, and the target makes a DC 16 Strength Save or is knocked Prone
Knight: Can move 30ft in one direction then 10 ft to another, not moving diagonally
Multi-Attack. Make one Sword and one Hooves attack
Sword. Melee Weapon Attack, one target, 5ft range +8 to hit, 1d8+5 Slashing Damage
Hooves. Melee Weapon Attack, One Target, 5ft Range, +8 to hit, 2d6+5 Bludgeoning Damage.
Cavalry. When Knight moves and hits a target, it can move again as a bonus action.
Parry. When Knight is the Target of a Melee Attack he can attempt to Parry it adding +3 to its AC until the end of the turn.
Description
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