Special Equipment. Galvan has the Blue Dragon Mask, a Vicious Rapier, a Staff of Swarming Insects and an insignia of claws.
Spellcasting. Galvan is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Galvan has the following Wizard spells prepared:
Cantrips (at will): light, mage hand, ray of frost, toll the dead
1st level (4 slots): burning hands, detect magic, magic missile, thunderwave
2nd level (3 slots): dragon's breath, Maximilian's earthen grasp, ray of enfeeblement
3rd level (3 slots): bestow curse, lightning bolt
4th level (1 slot): Evard's black tentacles, greater invisibility
Legendary Resistance (1/Day). When wearing the blue dragon mask, if Galvan fails a saving throw, he can choose to succeed instead.
Lingering Shock. If Galvan deals lightning damage to a creature, it can’t take reactions until its next turn.
Draconic Majesty. While wearing no armor and wearing the Blue Dragon Mask, Galvan adds his Charisma bonus to his AC (included).
Dragon Sight. Galvan gains 60 feet of darkvision. Once per day, Galvan can gain [sense]blindsight[sense] out to a range of 30 feet for 5 minutes.
Dragon Tongue. Galvan can speak and understand Draconic. He also has advantage on any Charisma check he makes against blue dragons.
Vicious Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 3) piercing damage. When Galvan rolls a 20 on his attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
Staff of Swarming Insects. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage. (1d8 two-handed)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, Galvan can use an action to expend some of its charges to cast one of the following spells from it, using his spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, Galvan can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
If he is wearing the blue dragon mask, Galvan can take up to two legendary actions between each of his turns, taking the actions all at once or spreading them over the round. A legendary action can be taken only at the start or end of a turn. Galvan has the following legendary action options, some of which expend more than one action when taken:
Attack (1 Action) Galvan makes one melee attack.
Hide (1 Action) Galvan takes the Hide action.
Lightning Burst (2 Actions) Lightning arcs between two points Galvan can see, within 120 feet of him and each other, creating a 5-foot-wide line. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) lightning damage.
Description
Galvan has been with the cult longer than Severin, and he’s well respected among the cultists. Most of his knowledge of dragons has been acquired through archeology and dealing with dracoliches, but he is an excellent “dragon whisperer” and thinks very much like a scheming blue dragon. He’s also Talis’s mentor and sees Severin as a man of great vision and destiny, and thus would never act against him.
Galvan was born in Thay. He had aspirations to be a Red Wizard, but wasn’t skilled enough. He maintains connections with Red Wizards, and he’s the link between the two organizations. There’s a secret family connection with him and Rath Modar, the Red Wizard who is leading the search for the dragon masks. (Galvan hates Valindra’s dragon orb. He wants it destroyed or given to Tiamat.)
Galvan knows that the Cult of the Dragon is its own worst enemy sometimes, and that there are members who reject Severin’s leadership and cling to outdated philosophies and ideologies.
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