Medium Undead, Chaotic Evil
Armor Class 11
Hit Points 19 (2d4 + 2)
Speed 15 ft.
STR
11 (+0)
DEX
8 (-1)
CON
9 (-1)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +2
Damage Vulnerabilities Fire, Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 8
Languages Bad Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

No Special Trait

Actions

Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit:  (1d4 + 2) [bludgeon] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

cblfridinger