Medium Construct, Neutral
Armor Class 15
Hit Points 8 (1d8)
Speed 30 ft., You may use your arcane focus to make your construct jump 15ft. as long as your construct has movement left to move.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
3 (-4)
WIS
9 (-1)
CHA
1 (-5)
Senses Passive Perception 1
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits
  • Armor Class 15 (natural armor)
  • Hit Points at first level 8 + puppets caster's modifier
  • Hit Points at Each Level After 1st 1d8 per level + Constitution modifier
  • Speed 30 feet
  • Saving Throws. Your puppet has proficiency in two saving throws of your choice.

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 3 (-4) 9 (-1) 1 (-5)

  • Skills Two of the following skills: Acrobatics, Athletics, Intimidation, Performance, Sleight of Hand, Stealth
  • Damage Immunities poison, psychic
  • Condition Immunities exhaustion, charmed, frightened, poisoned, cannot be put to sleep by magical means,
  • Senses Shares your senses
  • Languages None
Actions

Built-in Weapons

When you create your puppet it has one weapon built in to its design, that it is proficient with. This weapon could be a set of jaws to bite, scythe-like claws, a club hand or tail, or something similar. You can choose to add its Strength or Dexterity modifier to the attack and damage rolls. The damage dealt by this weapon is 1d10, and the damage type can be bludgeoning, piercing, or slashing as appropriate to the weapon created.

Reactions

You may use your puppet to take an attack of opportunity is an enemy is with in the puppet's melee range and you have not taken a reaction in this round. 

Description

Arcane Puppet Builds

The manner in which you build your puppet is just as important as its components and design. The build determines your puppet's strengths and weaknesses. When you create your puppet you choose one of the following builds. It takes 7 days of work (8 hour work days) and 1500 gold pieces to create a puppet.

NecyrbNottarts

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