Magic Resistance. The phoenix has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The phoenix can magically communicate simple ideas, emotions, and images telepathically with any creature within 100ft of it that can understand a language.
Fire to Ash. When the phoenix drops to 0 hit points, a phoenix egg appears in the space the phoenix previously occupied.
Spotter. When the phoenix is flying and behind an enemy, the creature bonded with the phoenix gains flanking on ranged attacks.
Protective shroud.The phoenix can shroud a willing creature with a protective aura. The creature then shares its magic resistance trait. The phoenix cannot take any action while shrouding, and must sit upon the creature's left shoulder until the effect ends. The phoenix regains the ability to use this feature after it finishes a short or long rest.
Flame & fire. When seated upon a creature's right shoulder, all ranged attacks gain 1d4 fire damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage plus 3 (1d6) fire damage.
New Life. When a creature bonded to the Phoenix within the Phoenix's sight has its hit points drop to 0 or dies, Phoenix can make a DC 10 charisma check. When passed, the Phoenix can transfer all of its remaining hit points to the fallen, or if the creature has died, bring it back to 0 hp. The Phoenix turns into Phoenix Egg after successfully using this feature.
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