Medium Monstrosity, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 144 (17d8 + 51)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +6, WIS +6
Skills Athletics +8, Perception +6
Damage Resistances Necrotic
Condition Immunities Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 16
Languages Understands all spoken language, cannot speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Crow's Senses. The Crow Mauler has advantage on all Wisdom (Perception) checks. Additionally, it treats invisible creatures as if they weren't invisible.

Limited Magic Resistance. The Crow Mauler has advantage on saving throws spells or magic effects that would alter its form.

Ultimate Tracking. If The Crow Mauler is actively tracking a creature, it is always aware of that creature's general location, how many hit points it has, and any conditions affecting it.

Actions

Multiattack. The Crow Mauler makes two maul attacks.

Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 17 (5d6) necrotic damage.

Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 59 (12d8 + 4) bludgeoning damage.

Bonus Actions

Flock of Crows. The crow mauler summons a flock of crows to attack a creature it can see within 60 feet. The target must make a DC 16 Constitution saving throw, or be blinded until the end of The Crow Mauler's next turn.

Description

"He was set on purifying the dungeons from filth and deprivement. Little did he know that he would become of the black himself."

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ventoms

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