Lycanthropic. The Ancient werewolf is immune to all non-magical slashing, piercing, and bludgeoning damage. It regenerates 8hp at the end of its turn if it isn't hit with a silvered weapon within the last round.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (2d6 + 5) slashing damage.
Great Sword. (Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (2d8 + 5) slashing damage.
Frightful Howl: As a bonus action the Ancient Werewolf can howl, all creatures within a 30ft radius need to succeed on a DC 15 wisdom saving throw or be frightened for 1 minute. The effected creatures reroll the save again at the end of each of their turns.
Legendary Resistance:
While in moonlight the Ancient Werewolf is able to succeed a saving throw if it previously failed it. 2 uses per night.
Description
A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head. The ancient verity is created by rare means and are far more dangerous than those cursed with the werewolf disease. These creatures are unable to revert to any human form they might have had.
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