Small Humanoid (Kobold), Lawful Evil
Armor Class 15 natural armour
Hit Points 39 (6d6 + 18)
Speed 30 ft., Walk 30 ft.
STR
7 (-2)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws CON +5, WIS +2
Skills Athletics +0, Perception +2, Stealth +6, Survival +2
Condition Immunities Petrified
Senses Tremorsense 60ft (blind beyond this radius), Passive Perception 12
Languages Common, Draconic, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hidden Assailnat. The cave-crawler does double damage on a hit if it has advantage on the attack.

Keen Hearing & Smell. The cave-crawler has advantage on Perception checks relying on hearing or smell.

Pack Tactics. The cave-crawler has advantage on attacks against a creature if at least one of the cave-crawler's allies is within 5ft of the creature and the ally's not incapacitated.

Spider Climb. The cave-crawler can climb difficult surfaces, including upside down on ceilings, without making an ability check.

Subterranean Camoflauge. If the cave-crawler is in a natural stone environment, it can Hide even if another creature is observing it, blending into its surroundings expertly. If not being observed by another creature, the cave-crawler has advantage on Stealth checks while in natural stone environments.

Sunlight Petrification. If the cave-crawler is in sunlight, it makes a DC 15 Constitution save at the start of each of its turns or becomes petrified. The cave-crawler's immunity doesn't apply in this case. If it's not in direct sunlight anymore, the petrification ends.

Actions

Dissolving Spit. The cave-crawler breathes forth a line of dissolving spit that's 30ft long and 5ft wide. All nonmagical stone is the area's instantly dissolved, leaving nothing behind.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. 

Stone Spit. Melee/Ranged Weapon Attack: +5 to hit, reach 5ft/range 30/60 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. The target makes a DC 13 Dexterity save or roll a d4.

  1. The stone solidifies around the creature's hands. The creature has disadvantage on attacks, ability checks, and skill checks requiring the use of its hands, and some tasks requiring the use of hands (such as intricate somatic spell hand movements) may be impossible. The effect lasts until the end of the creature's next turn.
  2. The stone solidifies around the creature's head. The creature's blinded, deafened and can't breathe until the end of its next turn.
  3. The stone solidifies around the creature's legs. Its speed becomes 0 until the end of its next turn.
  4. The creature suffers no extra effects.
Bonus Actions

Sneaky. So long as the cave-crawler's in a natural stone environment, it can Hide as a bonus action.

Stone Vomit. The cave-crawler vomits a string of spit and bile that coagulates into solid stone. It creates a line of rounded, solid stone extending from a solid surface within 5ft of the cave-crawler. The line is 30ft long and 5ft wide. Each creature in the line's path makes a DC 13 Dexterity save or becomes entrapped into a solidifying stone, becoming restrained. A restrained creature can make a DC 13 Strength save, or another can make the check, freeing the restrained creature on a success. A void's left in the line of stone, and if 2 voids are formed with stone in between them, the stone between them collapses.

Description

Cave-crawler kobolds often form tribes separate from common kobolds, seeing themselves as a completely different species. Ordinary kobolds think of cave-crawlers as backwards savages, while cave-crawlers view ordinary kobolds as fools disconnected from the stone and caverns that their kind has called home for centuries. Using their ability to create bridges and structures of stone using their saliva and dissolve stone, cave-crawler kobolds often create elaborate subterranean lairs that resemble a mixture of a stone spiderweb and an underground honeycomb.

UnchartedFire

Comments

Posts Quoted:
Reply
Clear All Quotes