Armor Class
14
natural armor
Hit Points
41
(4d8 + 25)
Speed
20 ft., Swim 10 ft.
STR
13
(+1)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
CON +6
Damage Immunities
Fire
Condition Immunities
Prone
Senses
Blindsight 25 ft, Tremorsense 60 ft, Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Magmatic Armor. If the snail ends it's turn in or adjacent to lava it's AC increase by 2 until it's next turn or if it is pushed away from the lava.
Actions
Snail Trail. The snail dashes in a straight line 40ft. leaving a trail of lava in the line for 1d4 rounds.
Lava Spit. Ranged Weapon Attack: +3 to hit, range 15/45 ft., one target. Hit: 19 (3d8 + 3) fire damage.
Shell Defense. The volcanic snail withdraws into its shell. Until it emerges, it gains a +4 bonus to its AC and is restrained. It can emerge from its shell as a bonus action on its turn.
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