Medium Beast, Neutral
Armor Class 14 natural armor
Hit Points 41 (4d8 + 25)
Speed 20 ft., Swim 10 ft.
STR
13 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws CON +6
Damage Immunities Fire
Condition Immunities Prone
Senses Blindsight 25 ft, Tremorsense 60 ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magmatic Armor. If the snail ends it's turn in or adjacent to lava it's AC increase by 2 until it's next turn or if it is pushed away from the lava.

 

Actions

Snail Trail. The snail dashes in a straight line 40ft. leaving a trail of lava in the line for 1d4 rounds. 

Lava Spit. Ranged Weapon Attack: +3 to hit, range 15/45 ft., one target. Hit: 19 (3d8 + 3) fire damage.

Shell Defense. The volcanic snail withdraws into its shell. Until it emerges, it gains a +4 bonus to its AC and is restrained. It can emerge from its shell as a bonus action on its turn.

Habitat: Underwater

Jbomb3639

Comments

Posts Quoted:
Reply
Clear All Quotes