Huge Monstrosity, Unaligned
Armor Class 19 Natural Armor
Hit Points 225 (23d12 + 75)
Speed 50 ft., Fly 30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +10
Skills Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Blindsight 20 ft., Passive Perception 16
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Hardened Scales. The chimera is resistant to bludgeoning, piercing, and slashing attacks. 

Keen Senses. The chimera has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The chimera can use its Acid Breath. It then makes three attacks: one with its tail and two with its claws.

Tyrannosaurus Rex Tail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Giant Mantis Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Black Dragon's Acid Breath (Recharge 5–6). The chimera exhales acid in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

.The chimera can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The chimera regains spent legendary actions at the start of its turn.

Tail Attack. The chimera makes a tail attack.

Fly. The chimera flies up to its speed in any direction

Acid Breath (requires 3 legendary actions). The chimera uses its Acid Breath if it has recharged. 

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