Medium Humanoid (Any Race), Typically Lawful Evil
Armor Class 14 Mage Armor
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws INT +7, WIS +6
Skills Arcana +7, History +7, Investigation +7, Perception +6
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Darkvision 60ft, Passive Perception 13
Languages Common, Elvish, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Cultist of Meadowpelt is a 6th-level spellcaster. Its spellcasting ability is Intelegence (spell save DC 15, +7 to hit with spell attacks). The Necromancer of Meadowpelt has following Wizzard spells prepared:
Cantrips (at will): Chill Touch, Infestation, Mind Sliver, Mage Hand

1st level (4 slots): Hideous Laughter, Ray of Sickness, Shield, Silvery Barbs, Sleep

2nd Level (3 Solts): Blindness/Deafness, Hold Person, Misty Step, Rime’s Binding Ice, Wither and Bloom

3rd Level (3 Slots): Fire Ball, Counter Spell, Bestow Curse,  Fear

Actions

Action Name. Enter the description for your action.

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage. fff

Dominate Undead: The necromancer sends out a wave on necromantic control. Any undead within 30 feet of the necromancer must make a wisdom saviung thow (DC 15). Or be under the necromancers control until it either is more than 30ft away from the necromancer or 24 hours have past.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2023 5:36:09 PM
11
2
1
Coming Soon
Cringy_Gamer

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