Medium Humanoid
Armor Class 15
Hit Points 30 (5d8 + 10)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
14 (+2)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws INT +4, WIS +6, CHA +5
Senses Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

The creature is always the parties level, the creature gains 50% HP mod per level and +1 to attacks for every 5 levels remove the damage bonus and replace it with an extra dice (if an attack does 1d6 it now does 2d6) and +1 AC and to main stat.

Spellcasting. The Witch is a 4-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +5 to hit with spells to hit.)
Cantrips (at will): Fate Push/Pull, Action: Target makes a strength saving throw on a fail the target takes 2d4 stress damage and gets pushed/pulled 10ft. 
1st level (3 slots): Fate Reveal, Action: Target must make a wisdom saving throw on a fail the target takes 2d8 stress damage and is marked making allies attack that enemy if the target succeeds they are only marked.

Actions

Fate Push/Pull, Target makes a strength saving throw on a fail the target takes 2d4 stress damage and gets pushed/pulled 10ft. 

Fate Reveal, Target must make a wisdom saving throw on a fail the target takes 2d8 stress damage and is marked making allies attack that enemy if the target succeeds they are only marked.

Whack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  (1d6 + Wis) bludgeoning damage. 

 

Description

A cultist in robes and a spiked helmet behind the robes is just red flesh.

American_Jobs

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