Medium Humanoid (Cleric), Lawful Evil
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws CON +6, WIS +7
Skills Intimidation +5, Religion +4
Senses Darkvision 60ft, Passive Perception 13
Languages any two languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The war priest makes two Maul attacks, and it uses Holy Fire.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 10 (3d6) radiant damage.

Unholy Fire. The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) necrotic damage, and it is blinded until the start of the war priest’s next turn. On a successful save, the target takes half as much damage and isn’t blinded.

Spellcasting. The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: light, spare the dying, thaumaturgy

1/day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify

Bonus Actions

Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.

Description

War priests of Shar worship Shar. They plan tactics, lead soldiers into battle, confront enemy spellcasters, and tend to casualties. A war priest might command an army or serve as the right hand of a warlord on the battlefield.

War priests typically adorn themselves with a symbol of Shar.

 

Habitat: DesertUrban

Krma3540

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