Multiattack. The war priest makes two Maul attacks, and it uses Holy Fire.
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 10 (3d6) radiant damage.
Unholy Fire. The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) necrotic damage, and it is blinded until the start of the war priest’s next turn. On a successful save, the target takes half as much damage and isn’t blinded.
Spellcasting. The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: light, spare the dying, thaumaturgy
1/day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.
Description
War priests of Shar worship Shar. They plan tactics, lead soldiers into battle, confront enemy spellcasters, and tend to casualties. A war priest might command an army or serve as the right hand of a warlord on the battlefield.
War priests typically adorn themselves with a symbol of Shar.







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