Medium Humanoid, Chaotic Neutral
Armor Class 12 natuel armor
Hit Points 48 (4d12 + 1)
Speed 30 ft., Swim 40 ft., Climb 15 ft.
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws DEX +5, CON +4
Skills Stealth +8
Damage Resistances Acid
Senses Darkvision can see up to 70ft at night, Passive Perception 4
Languages __
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. the cri-man makes three attacks: one with it's bite and one with it's claws.

claw. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 1) slashing damage. 

bite. melee Weapon Attack: +2 to hit, range 5 ft., 1 target. Hit: 13 (2d6 + 2) piercing damage

Legendary Actions

the Cai-man can take 1 legendary action, the legendary action can only be used at the end of another creature's turn. The Cai-man  regains spent legendary actions at the start of its turn

acid breath (Costs 1 Action). the Cai-man exhales acid in a 40-foot line that is 5-feet wide. each creature in that line must  make a DC 13 dexterity saving throw, taking 10 (2d6 + 2) acid damage on a failed save, or half as much on a successful one. 

Description

the Cai-Man is the result of dark magic combing a caiman and a humanoid, it lives in  and around rivers, lakes and swamps. hunting in packs, they preys on fish and any humanoids that cross its path.it kills its prey by mauling them with it's claws and mouth,  hunting mostly at night. the ones that survived a Cai-Man attack say that it is one beast you do not want to meet.

Habitat: SwampUnderwater

azon

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