Armor Class
20
Natural Armor
Hit Points
100
(10d10 + 50)
Speed
80 ft., Climb 80 ft.
STR
16
(+3)
DEX
20
(+5)
CON
14
(+2)
INT
5
(-3)
WIS
4
(-3)
CHA
1
(-5)
Saving Throws
DEX +8
Skills
Stealth +7
Damage Immunities
Acid
Senses
Passive Perception 10
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Keen Senses. Creature has advantage on Wisdom (Perception) checks based on hearing and smell.
Spider Climb: Creature can move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.
Actions
Dash: Creature can double its movement speed.
Tear. Melee Attack: +6 to hit, reach 10 ft, Hit: 11 (2d8 + 3) slashing damage plus 3 (1d6) acid damage.
Spit. Ranged Attack: +8 to hit, range 15/30 ft., Hit: 6 (2d6) acid damage.
Bonus Actions
Cunning Action: Creature can use Dash action as a bonus action.
Reactions
Opportunity Attack. The creature makes one Tear Attack as an enemy leaves its Attack range.
Comments