Medium Construct, Unaligned
Armor Class 16 Natural armor
Hit Points 30 (6d8)
Speed
STR
1 (-5)
DEX
10 (+0)
CON
10 (+0)
INT
2 (-4)
WIS
20 (+5)
CHA
1 (-5)
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages None
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While inactive, the beamos remains motionless, and is indistinguishable from a normal statue.

Immutable Form. The beamos is immune to any spell or effect that may alter its form

Actions

Eye Beam. Ranged Spell Attack: +2 to hit, range 30 ft., one target. Hit: 14 (4d6) lightning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Beamos appears to be an inanimate statue to the unwary adventurers. It is incapable of movement from it's fixed position on top of it columnar body.

The Beamos' only weak point is it's eye, which sits at the center of its half-spherical head. When destroyed, the Beamos' will crumble and become inert. Unless specifically attacking it's eye, the Beamos is immune to all damage.

The Beamos' activates when any living creature enters its area of awareness (30 ft sphere around its body), and it will then scan for whatever made the disturbance by rotating it's head rapidly. When it finds its target, it will lock onto them and fire a magical beam of lightning from it's eye.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

nebbiajc1

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