Medium Humanoid, Lawful Evil
Armor Class 15 Dark Aura
Hit Points 430 (80d10 + 30)
Speed 45 ft.
STR
20 (+5)
DEX
12 (+1)
CON
1 (-5)
INT
16 (+3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +11, WIS +8
Skills Persuasion +8
Damage Vulnerabilities Radiant
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 60
Languages Common in a smug voice that carries for 80 feet, Ignan
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. Zalazar is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +8 to hit with spell attacks). Zalazar has following sorcerer spells prepared:
Cantrips (at will): Shocking Grasp
9th level (10 slots): Wish(once per day), [Tooltip Not Found]

Actions

Black Blade. Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 60 (5d20 + 10) slashing damage. 

Despair Shot. RangedWeapon Attack: +8 to hit, range 60/120 ft., up to 3 targets. Hit: 35 (5d10 + 5) necrotic damage.

Legendary Actions

Blade Mastery(5/day). When hit by a slashing attack, this monster may choose to take half damage instead.

Description

Zalazar, also known as the Black Blade, has plagued the kingdom of Sapentia for aeons. With his sorcery and skills as the best swordfighter in the land, he is feared throughout the kingdom.

Lair and Lair Actions

Zalazar resides in his tower at the very edge of the known world.

Lair Actions

Regional Effects

The region containing Zalazar’s lair is filled with the evil force of Despair, which creates one or more of the following effects:

  • Once per day, all adventurers take 8d4 necrotic damage.
  • All weapons below Legendary tier have a 10% chance to break.

If Zalazar dies, these effects fade over the course of 1 second.

Habitat: Mountain

IceSerpent2

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