Large Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Regeneration. The golem regains 4d8 hit points at the start of its turn. If the golem takes cold damage exceeding its current hit points or is immersed in water, this trait doesn't function at the start of the golem's next turn. The golem dies only if it starts its turn with 0 hit points and doesn't regenerate.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Heated Form. A creature touches the golem, it takes 9 (2d8) fire damage. Each creature in continuous contact with the golem takes 18 (4d8) fire damage at the start of its turn. When the golem hits with any weapon, the weapon deals an extra 2d8 fire damage (included in the attack).

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 9 (2d8) fire damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage plus 9 (2d8) fire damage.

Steam Breath (Recharge 5-6): The golem exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.

Description

Burning golems are created by infusing an iron golem with the heat metal spell. This grants them their regenerative quality unless submerged in water or subjected to extreme cold, as anything less will boil away with no effect.

Monster Tags: construct

Nioureux

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