Amphibious. The crab can breathe air and water.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1 D6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1 D8 + 2) piercing damage.
Spines. When in melee, the crab can extract her spines to damage a target. Dexterity saving throw DC 11: +3 to hit, reach 5 ft., one target. Hit: 4 (1 D6 + 1) piercing damage.
Description
At first sight this is another giant crab but when getting in melee you see the spines of some ancient creature (ankylosaurus), the maw of a giant frog and the teeth of an hyena. This monstrosity is made to harm.
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