Medium Monstrosity, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
1 (-5)
WIS
9 (-1)
CHA
4 (-3)
Skills Stealth +3
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

 
Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1 D6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1 D8 + 2) piercing damage.

 

 
Reactions

Spines. When in melee, the crab can extract her spines to damage a target. Dexterity saving throw DC 11: +3 to hit, reach 5 ft., one target. Hit: 4 (1 D6 + 1) piercing damage.

 

Description

At first sight this is another giant crab but when getting in melee you see the spines of some ancient creature (ankylosaurus), the maw of a giant frog and the teeth of an hyena. This monstrosity is made to harm.

Monster Tags: Misc Creature

Habitat: Coastal

Bondorin_the_brilliant

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