Large Monstrosity, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 132 (14d12 + 40)
Speed 45 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Evil Eye. The chort has a third eye in the middle of its forehead. All creatures within a thirty-feet cone are automatically blinded when in sight of the chort. This has no effect on creatures that rely on means of perception that is not sight.

Actions

Multiattack. The chort makes three attacks: one with its bite and two with its claws, or it can charge in place of two attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Charge. Damaging movement:  The chort charges in a straight line for however many ft of movement it has left, damaging all that is caught in its path. Targets must make a DC 14 dexterity save or take 17 (2d8 + 8) bludgeoning damage and be knocked prone, taking half damage and resists the knock-prone effect on a successful save.

Description

A chort resembles a massive deer the size of a small hut, only that it is carnivorous, hosts a blind-inducing eye and claws that can rend armour like paper. Its fortitude and surprising speed spells the doom for any unprepared adventurers, haunting forests and destroying anything in its path.

This is a creature from the Witcher series, thus is owned by them.

Monster Tags: monstrosity

Habitat: GrasslandHillMountain

Boxxy_The_Box

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