Evil Eye. The chort has a third eye in the middle of its forehead. All creatures within a thirty-feet cone are automatically blinded when in sight of the chort. This has no effect on creatures that rely on means of perception that is not sight.
Multiattack. The chort makes three attacks: one with its bite and two with its claws, or it can charge in place of two attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Charge. Damaging movement: The chort charges in a straight line for however many ft of movement it has left, damaging all that is caught in its path. Targets must make a DC 14 dexterity save or take 17 (2d8 + 8) bludgeoning damage and be knocked prone, taking half damage and resists the knock-prone effect on a successful save.
Description
A chort resembles a massive deer the size of a small hut, only that it is carnivorous, hosts a blind-inducing eye and claws that can rend armour like paper. Its fortitude and surprising speed spells the doom for any unprepared adventurers, haunting forests and destroying anything in its path.
This is a creature from the Witcher series, thus is owned by them.
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