Large Elemental, Neutral
Armor Class 15 (natural armor)
Hit Points 20 (3d10 + 5)
Speed 30 ft., Burrow 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Acid, Thunder
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks against two different characters.

Crystal Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (1d4 + 3) Piercing/Slash damage.

Reactions

After taking 20 damage, The Crystal Lizard attempts escape using rock glide giving the closest person opportunity attack. (On Hit: Monster fails to escape and uses multi-attack only)

Description

An earth elemental plods forward on four legs like a walking hill club-like arms of jagged crystal sinking into the ground it walks through. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

Habitat: Underdark

MysticsUnnown

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