Legendary Resistance (3/day). If the Tao fails a saving throw, it can choose to succeed instead.
Amphibious. The Tao can breathe both air and water.
Multiattack. The Tao makes two bite attacks. It can replace one bite attack with two Luminous spit attacks.
Bite. Melee weapon attack: +15 to hit, reach 15ft., one target. Hit: 18 (2d10 + 8) piercing damage plus 13 (3d8) fire damage.
Luminous Spark. Ranged weapon attack: +15 to hit, Range 90ft., One target. Hit 12 (1d6 + 8) fire damage plus 3(1d6) radiant damage.
Summer Balm. The Tao gathers the balm of the summer court in it's maw and unleashes it on a point within 300ft. The balm hits the spot and erupts into an emanation with a 60ft radius centered on the point the tao chose. All creatures of the tao's choice in this area must make a dexterity saving throw DC 23 or take 32 (7d8) Acid damage and 32 (7d8) Radiant damage. Tao can instead choose to heal creatures in this area for 63 (14d8). on a successful save the creature takes half damage.
Spellcasting. The tao is a natural druid with the ability to cast the following spells requiring no components and using wisdom as the spellcasting ability. ( spell save DC 23, +15 to hit with spell attacks):
at will: gust, druidcraft, guidance, elemental bane.
1/day: entangle, spike growth, flaming sphere, immolation, hold person. fire shield (fire shield only), tree stride, transport via plants, plane shift.
Change Shape. The Tao magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the Tao is reduced to 0 hit points or uses a bonus action to end it.
Fey Step. The Tao magically teleports to an unoccupied space it can see within 60 feet of it, and all creatures within 30ft must make a wisdom saving throw DC 24 or be charmed by the tao for one minute. the creatures can repeat this save at the end of their turns. creatures that make this saving throw are immune to this effect for the next week.
The Tao can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tao regains spent legendary actions at the start of its turn.
Luminous spark. The tao makes one Luminous spark attack.
spellcasting (Costs 2 Actions). The tao casts a spell.
Summer's Breeze (Costs 3 Actions). the tao exhales a 30ft cone of flame. all creatures in the cone must make a dexterity save DC 24 or take 18 (4d8) fire damage. The Tao can also choose to heal this much instead.
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