Small Construct (Goblinoid), Typically Lawful Neutral
Armor Class 15 (armor scraps, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages understands one language of its creator but can’t speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Shutdown. If targeted by dispel magic, the clockwork goblin must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

Unusual Nature. The clockwork goblin doesn’t require air, food, drink, or sleep.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Rotating Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Nimble Escape. The clockwork goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Previous Versions

Name Date Modified Views Adds Version Actions
9/24/2023 5:52:57 PM
2
1
1
Coming Soon

Monster Tags: GoblinoidconstructIzzetArtificer

Habitat: ForestGrasslandHillUnderdarkUrban

Charlesaurus

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