Medium Humanoid (Tiefling), Neutral Good
Armor Class 10
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws WIS +5, CHA +3
Skills Medicine +6, Religion +3
Damage Resistances Fire
Senses Darkvision 60, Passive Perception 13
Languages Celestial, Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Infernal Legacy. Valmus can cast the following spells due to his infernal bloodline. The spellcasting ability for these spells is Charisma (spell save DC 12):

1/day each: hellish rebuke (as a 2nd-level spell), darkness

Spellcasting. Valmus is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Valmus has following cleric spells prepared:

Cantrips (at will): guidance, light, sacred flame, thaumaturgy

1st level (4 slots): bless, cure wounds, guiding bolt, sanctuary

2nd level (3 slots): aid, enhance ability, lesser restoration

3rd level (3 slots): beacon of hope, mass healing word

True Devotion. Valmus has advantage on saving throws against being charmed or frightened.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Monster Tags: NPC

Darfer

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