Armor Class
12
Hit Points
26
(4d10 + 4)
Speed
30 ft., Swim 30 ft.
STR
17
(+3)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Damage Resistances
Cold
Senses
Blindsight 10 ft., Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The aquatic constrictor snake can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage.
Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Comments