Special Trait Name. The werehippo can use its action to polymorph into a Large hippo-humanoid hybrid or into a Large hippo, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies
Multiattack. In hippo form, the werehippo makes two bite attacks. In humanoid form, it makes two slam attacks. In hybrid form, it can attack like a hippo or a humanoid.
Charge (Hippo or Hybrid Form Only). If the werehippo moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Bite (Hippo or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 3) piercing damage. If the target is humanoid, it must succeed a DC 14 Constitution Saving throw or be cursed with Hippo Lycanthropy.
Slam (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) bludgeoning damage.
Comments