Large Ooze, Any Chaotic Alignment
Armor Class 16 natural
Hit Points 60 (8d10 + 2)
Speed 40 ft., Climb 20 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
4 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +8
Damage Vulnerabilities Slashing
Condition Immunities Grappled, Petrified, Poisoned
Senses Blindsight, Passive Perception 15
Languages all but cannot speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multi attack make 3 attacks and then grapple

Action Name. fist

Action Melee Attack. slice: +7 to hit, reach 10 ft., 3 target (if in a line). Hit: 10 (3d10 + 5) [slashing] damage. 

smash: +7 to hit, reach 5 ft., 1 target. Hit: 12 (3d10 + 5) [blogging] damage. 

stab: +0 to hit, reach 5 ft., 1 target. Hit: 8 (5d12 + 2) [piercing] damage. 

Bonus Actions

Grapple and consume +10 to grapple and any grappled creature will lose 1d4  health each turn and the ambreic will gain it

Rock diet the creature eats any nearby rock it can and gains 2d6 health

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

christhedestoryer

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