Multi attack make 3 attacks and then grapple
Action Name. fist
Action Melee Attack. slice: +7 to hit, reach 10 ft., 3 target (if in a line). Hit: 10 (3d10 + 5) [slashing] damage.
smash: +7 to hit, reach 5 ft., 1 target. Hit: 12 (3d10 + 5) [blogging] damage.
stab: +0 to hit, reach 5 ft., 1 target. Hit: 8 (5d12 + 2) [piercing] damage.
Grapple and consume +10 to grapple and any grappled creature will lose 1d4 health each turn and the ambreic will gain it
Rock diet the creature eats any nearby rock it can and gains 2d6 health
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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