Legendary Resistance (2/Day). If the amatsu fails a saving throw, it can choose to succeed instead.
Wind Barrier. A barrier of strong wind surrounds the amatsu in a 10-foot radius around it. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or Objects can't pass through the barrier. Loose, lightweight materials brought into the barrier fly upward. Arrows, bolts, and other ordinary projectiles launched at the amatsu are deflected upward and automatically miss. (Magic arrows, boulders hurled by Giants or siege engines, and similar projectiles, are unaffected.) Creatures in Gaseous Form can't pass through the barrier.
Suppressed Power. The amatsu is unable to use its Grand Vortex Beam while it is above (90) half of its maximum hit points
Multiattack. The amatsu makes one tail attack and one bite attack. It can replace any of these attacks with a water beam attack.
Bite. Melee Weapon Attack. +12 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Tail. Melee Weapon Attack. +12 to hit, reach 20 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. On hit, the target must make a DC 21 Strength saving throw or be knocked prone.
Water Beam. Range Weapon Attack. +6 to hit, reach 150/600 ft., one target. Hit: 23 (5d8) cold damage.
Wind Vortex (Recharge 5-6). The amatsu conjures an swirling vortex of hurricane winds centered on its self. Each creature within 100 feet of the amatsu must make a DC 20 Strength saving throw or are pulled 30 feet towards the amatsu. A creature that is pulled within 30 feet of the amatsu or is already within that range must make a DC 20 Strength saving throw or be thrown 130 feet straight up into the air on a failed save, or half as high on successful one. If a thrown target strikes a solid surface upon landing, the target takes 3 (1d6) bludgeoning damage for every 10 feet it fell.
Grand Vortex Beam (Recharge 6). The amatsu exhales three high pressure beams of water in different directions in front of it. Each beam is a 60-foot line that is 5 feet wide. Each creature in a line must make a DC 20 Dexterity saving throw, taking 82 (15d10) cold damage on a failed save, or half as much damage on a successful one.
Control Weather (1/day). The amatsu can alter the weather in a 6-mile radius centered on it. The amatsu doesn't need to be outdoors; otherwise the effect is identical to the control weather spell.
The amatsu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The amatsu regains spent legendary actions at the start of its turn.
Detect. The amatsu makes a Wisdom (Perception) Check.
Bite Attack. The amatsu makes a bite attack.
Whirlwind (Costs 3 Actions). The amatsu chooses 3 unoccupied 5-foot cube within 5 feet of it. An elemental force that resembles a dust devil appears in the cubes and they move in a straight line 60 feet away from the amatsu before dispersing. Each creature in one of the lines must make a DC 20 Strength saving throw, taking 18 (4d8) force damage on a failed save or half as much on a successful one
Description
The Amatsumagatsuchi, Amatsu for short, have a unique body structure. The head itself is quite small, though it is adorned with massive golden horns, flanked by tendrils of flesh. Amatsu's body is largely pale white in color, and covered entirely in fins that stretch along all four limbs. From its back rise more pointed fins, whereas its underside is grey and scaled. because it flies through the air and spends no time on land, Amatsu has almost vestigial feet and small, nearly useless back legs. The front legs are bordered by more white fins. When angered, red veins stand out more prominently in its wing membranes, and when near death, its chest, horns and eyes shine with a faint golden luminescence.
The average size of an Amatsu is 3133.8cm. The Amatsu has a large number of fins and wings along its body, which contribute to its ability to fly smoothly through the air. Its horns are large compared to the size of its head, much closer to the size of the fins. These horns show that nothing will attack Amatsu due to its sheer power. Its forearms are long, they are slender and designed for flight, not for walking. The amount of webbing in its fins and wings makes the Amatsu seem larger than it actually is, as they billow out in the wind. Its actual body structure is very close to a Leviathan, long and curvy, with small back legs and a fairly large tail. Its control over storms surpasses even that of Kushala Daora, this power comes from a unique jade colored organ called the "Storm Vesicle".
This organ stores large amounts of water and is how Amatsu is able to produce its terrifying storms. Unlike Kushala Daora, its wind aura does not protect it from attacks; instead, it seems to be used more aggressively as a way of making its charging attacks more dangerous. Its most deadly form of attack is a massive beam of wind and water fired from its mouth; when the beam hits the ground, it releases a torrent of water on anything nearby the point of impact. Once a Amatsu dies, the storm it made will dissipate within seconds. Showing this unique hard jade colored organ has great power.
Living mainly in the sky and mountain tops, the Amatsu is a mainly passive Elder Dragon, but the frequency that it creates storms is dependent on its mood. It does not take kindly to anything invading its airspace, as shown when it shoots down an airship on a discovery mission. When truly angered, it does not calm down easily. It is also known to take claim of a resting ground for its territory going as far as chasing out predators as powerful as groups of Zinogre if it wants their home as its own.
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