Large Construct, Neutral
Armor Class 16 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes three melee attacks: one bite and two claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

One of the most beautiful of the golems, amber golems are typically created in the forms of enormous lions.

Castle Amber (The Gate of the Silver Keys)
Conversion Guide and Expansion
Original Adventure by Tom Moldvay
Conversion to 5e and Expansion Notes by Stuart Broz

Cacciatore

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