Medium Construct, Chaotic Evil
Armor Class 12 Natural armor
Hit Points 20 (2d20 + 4)
Speed 50 ft., Climb 50 ft., Burrow 20 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
20 (+5)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +6
Damage Vulnerabilities Bludgeoning, Cold
Condition Immunities Frightened, Incapacitated
Senses Truesight, Passive Perception 6
Languages Modron
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Comand troops. Comand any number of monodrones duodrones tridrones quadrones or pentadrones to do ite biding.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. Hit:  (2d8 + 4) [bludgoning] damage. 

Death stare. RangedWeapon Attack: +2 to hit, range 10/180 ft., 1 target. Hit:  (2d6 + 6) [necrotic] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A cesentadrone lord corupted by a strange magic

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Mountain

fl0opy65237

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