Armor Class
12
Hit Points
17
(5d6)
Speed
30 ft., fly 30 ft.
STR
5
(-3)
DEX
14
(+2)
CON
10
(+0)
INT
9
(-1)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +2, Stealth +4
Damage Vulnerabilities
Fire
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Auran, Terran
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the mephit dies, it explodes in a burst of acid. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or take 1d8 acid damage.
Innate Spellcasting. The mephit can innately cast acid splash, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, range 5 ft, one target. Hit: 4(1d4 + 2) slashing damage plus 2 (1d4) acid damage.
Acid spit: ranged weapon attack: +4 to hit, range 30 ft, one target. Hit: 2(1d4) acid damage.
Description
Acid mephits are a rare phenomenon that sometimes spawn instead of mud mephits on the swamp of oblivion.
This monster is a part of Manory's Mephits. for more, simply search for the username, Manory!
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