Magical Resistance. The Angel of Imkael has advantage on saving throws against spells and other magical effects.
Spellcasting. The Angel of Imkael is a #-level spellcaster. Its spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). The Angel of Imkael has following spells prepared:
Cantrips (at will): Chill Touch, Firebolt, Guidance, Mage Hand, Mending, Mind Sliver, Shocking Grasp, Thaumaturgy, Word of Radiance
1st level (3 slots): Bless, Charm Person, Command, Guiding Bolt, Healing Word, Heroism, Protection from Evil and Good, Sanctuary, Silvery Barbs
2nd level (3 slots): Hold Person, Spiritual Weapon
3rd level (3 slots): Counterspell, Dispel Magic, Fireball, Revivify, Spirit Guardians, Wither and Bloom
4th level (3 slots): Banishment, Death Ward, Raulothim's Psychic Lance
5th level (2 slots): Holy Weapon, Mass Cure Wounds
6th level (1 slot): Disintegrate, Sunbeam
Multiattack. Angel of Imkael makes two either Unarmed Strikes, or Improvised Ranged Attacks.
Unarmed Strike. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Improvised Ranged Attack. Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 8 (1d6 + 5) bludgeoningdamage, and the target is knocked prone.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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