Medium Celestial, Lawful Neutral
Armor Class 23
Hit Points 200 (20d12 + 80)
Speed 40 ft., Fly 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +10, CON +10, WIS +9, CHA +11
Senses Darkvision 60 ft., Passive Perception 17
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magical Resistance. The Angel of Imkael has advantage on saving throws against spells and other magical effects.

Spellcasting. The Angel of Imkael is a #-level spellcaster. Its spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). The Angel of Imkael has following spells prepared:
Cantrips (at will): Chill Touch, Firebolt, Guidance, Mage Hand, Mending, Mind Sliver, Shocking Grasp, Thaumaturgy, Word of Radiance
1st level (3 slots): Bless, Charm Person, Command, Guiding Bolt, Healing Word, Heroism, Protection from Evil and Good, Sanctuary, Silvery Barbs
2nd level (3 slots): Hold Person, Spiritual Weapon
3rd level (3 slots): Counterspell, Dispel Magic, Fireball, Revivify, Spirit Guardians, Wither and Bloom
4th level (3 slots):  Banishment, Death Ward, Raulothim's Psychic Lance
5th level (2 slots): Holy Weapon, Mass Cure Wounds
6th level (1 slot): Disintegrate, Sunbeam

Actions

Multiattack. Angel of Imkael makes two either Unarmed Strikes, or Improvised Ranged Attacks.

Unarmed Strike. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Improvised Ranged Attack. Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 8 (1d6 + 5) bludgeoningdamage, and the target is knocked prone.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Zutono

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