Armor Class
10
(leather)
Hit Points
15
(18d8 + 24)
Speed
30 ft., Climb 50 ft.
STR
11
(+0)
DEX
18
(+4)
CON
16
(+3)
INT
13
(+1)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
DEX +6, INT +3
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances
Poison
Senses
Passive Perception 15
Languages
Thieves' cant plus any two languages
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Actions
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage,
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage
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