Gluttonous Hunger : Can consume any corpse on the field not larger than him to heal for 1d8+5 and regain 1 spell slot.
Spellcasting. The [Warden] is a 8th-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 14, +8 to hit with spell attacks). The [Warden] has following spells prepared:
Cantrips (at will): [Fire Bolt], [Chill Touch]
4th level (5 slots): [Hellish Rebuke], [Banishment] [Counterspell] [Dimension Door] [Fireball] [Melf's Minute Meteors] [Polymorph]
Keystaff Swing +6 to hit, reach 5ft., 1 target. Hit: (1d6 + 1) [Bludegoning] damage and the target must make a DC 14 STR Save or be knocked 5 ft back ,if the save is failed by 5 or more the targets knocked 10ft back.This damage counts as magical for purpose of overcoming resistances.
Eldritch Keystaff Blast: +9 to hit, range 15/70 ft., 1 target. Hit: (1d10+ 4) [Force] damage. When using this action he fires Three Blasts
Keystaff Swing
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
The Warden gaurds an Hellish Prison where people and creatures are held and tortured and even experimented on, and the only way out his with his keystaff that can open the gateway out. His phsyical appearance is a massively obeese and overweight demon sitting in a chair while fat and slow he is much smarter than people give him credit for.
Lair and Lair Actions
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Lair Actions
On initiative count The Warden can
- Summon 1d6+2 Imps
- Blow a Hole into the wall spilling Lave into a new area of the arena
Regional Effects
The region containing a legendary [Warden]’s lair is [An Hellish Prison], which creates one or more of the following effects:
- Theres Lava In his Lair he is immune to it but moat ithers are not
- At the start of each round he can call 1d6 + 2 Imps in to assist him in battle.
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Posted Oct 19, 2019I wish this would be cleaned up a little. Very good premise.